

Commanders (with fire arrows skill) – 3x archers plus either 3x melee infantry or 3x melee cavalry.

Strategists should have a high Cunning stat (ammunition increase and military supplies).

They focus on swordsmen and shielded infantry, industry boosts, and the Expertise stat (construction cost discounts and melee evasion). Sentinels (metal/grey) are front-liners who can take loads of damage while playing defensively.They focus on the Resolve stat (health increase and population growth). Champions (wood/green) are your duelists who can be very tough to beat in straight up fights, with boosts to spearmen and food production.They also focus more on the Instinct stat (melee damage and recruitment cost discounts). Vanguards (fire/red) focus on shock cavalry, for the most part, speed, and blitzing through enemy lines.Commanders (earth/yellow) provide decent bonuses to melee cavalry, faction opinion, and peasant income via the focus on the Authority stat (character satisfaction and unit morale).
